レビュー
![]() | M@GICAL☆CURE! LOVE ♥ SHOT! SAWTOWNE ボーカル: 初音ミク | バーチャルシンガー 楽曲+キャラクターパック | 4 8 11 13 + |
| ターゲット | チェイン | スペシャル |
|---|---|---|
| 618 | 908 | 96 (10.6%) |

I think old timer Groove Coaster players will be pleased with this song's visualization, it uses style that reminds you of the good old days with just a sprinkle of new raster image techs. The frequent "cuts" in scenes are really good. For the notechart, it is a solid fast critical-style chart (old titles dual circles are called criticals) which might seems impossibly fast at first. But once you learn the good resting position and avoid moving fingers too much (because there is less time to move in fast songs), it will be much easier.
: This song has one theme going on, which is the vertical bottom to top orientation like this section. Naturally all the arrows are going to be either left or right then. As this is a song heavy on duals, this is an opportunity to semi-permanently position my fingers on the up or down buttons on each side. Each time I'm required to press left or right arrows, instead of staying there I always move back to either up or down using the upcoming dual circle/dual line, even though I could stay there. This technique ensure the travel distance to either left or right is low. If I stay on left or right, it might comes a time I had to move across the pad and hurts the timing more than constantly resetting to up/down. I found this is my key strategy to All Perfect this one.
: After entering the verse it is still predominantly up or down, so you can keep going.
: The first difficult section. Make sure you start the 5 alternating arrows with your dominant hand on the down. After the arching dual line, there are 3-note 16ths that is hard to time due to "yay" bouncing the arrows and trying to throw you off. But the real boss is the following dual circles, this two are rare ones that are on the upbeat not down!
: The arrows and squares come in pairs. You can jackhammer (press same button twice) both the arrows and squares if you are not comfortable alternating them.
: Thats 2 kick drums on the last set. This got me soooo many times!
: As said earlier this song will frequently use this bottom to top arrangement (whenever it goes to sky scene) and I will continue using the same up/down finger positioning tactics to minimize movement and keep me sane. The "woo hoo!" I recommend using dominant hand for the line and the other hand for the Special (gold) square, because the line note is not Special and requires better aim. On the other hand the dual-dual-square I recommend using dominant hand for the square because it is not Special.
: This is a good use of colored circles for the forced jackhammers. You have to think quickly about what side is red and blue, because you also need to press the correct button for the dual arrows that are spinning around.
: "For the moment you" are easy to get bad judges because you just came out from a dual line note break and you lose the sense of beat.
: The beam is easy but the following 16th streams are hard. The problem is that you should align both fingers based on the last arrow in the set. And you can barely see the answer to the next one when you need to react! You maybe able to remember after repeating enough that the order is down, up, down, up, right, left but that's also taxing on the mind when you should have focus on nailing the 16th intervals, so I recommend just try looking further to the edge of the screen instead of too closely to the avatar to see what's the next one. At this BPM it is hard to move finger to the correct button just for the last one if you were on wrong button.
: Same sky section but this time it contains a combo breaker, its that dual circle followed by dual arrows facing right. (Where I got an obvious SLOW) This is brutal because I should have read ahead and position my fingers on both right arrows from the first dual circle, having to move fingers between 16th interval costs my timing. So if you were following the up/down fingering strategy, you need to break that rule temporarily. It is even worst if you didn't reset to up/down because you would have been on the prior left arrow and need to move across the pad to the right. If you are still on perfect pace, watch out! (The beam streams already killed my 1.05M run)
: Same jackhammer section but the dual arrows are using harder directions.
: Before the end, there is one circle on the corner of that line that almost felt like a charting mistake! Anyway, please remember to press it. And the final long line note is not Special, also the pause before it is not that friendly to ad-lib. Imagine if you are about to get 1.05M, heart rate is high, and here you screwed up...
